![]() Since it’s melee focused, there’s more emphasis on managing your stamina bar and there’s a weapon degradation system, but it’s simply hard to overlook how much this game rips off of Gearbox’s popular looter shooter, as it the skill trees are so brazenly copied, as are the RPG elements, with the enemies displaying a stamina, life meter and level when targeted, the visual feeback of seeing how much damage in numbers you dealt (and the color indicating if it’s some kind of elemental damage), alongside the MMO-like open world stuff. ![]() Which is janky as hell since it’s hard to gauge the distance between you and the enemy due to first person prospective, always, so you better be up close to the enemy because you’ll never how exactly if you’re so slighty out of the zombies attack range, or closer to them than you’d think. One that previously and heavily sold itself on the complete lie that was the game announcement cinematic trailer discussed before, but at this point in time i’m not gonna criticize the game heavily for it, no point when there’s no secret about it anymore, so let’s discuss what the game is.Īnd that can be done very easily and very confortambly by stating the truth: this is a melee-focused version of Borderlands, as in there are some guns you can find and use, but most of the weapons you’re gonna find and use are blades, hammers, clubs, with the ability to throw them and some stuff like poison grenades, but nothing that will change the main dish of melee first person combat. Not that the polish developer Techland fared much better before this one, though they had a lot more games under their belt than you might think, especially in the PC space, but they started getting some recognizition with their Call Of Juarez series, and Dead Island was their big break into the console space, the game that put them on the map internationally, so to say. Then again, in retrospect this marketing is on brand for Deep Silver, the publisher later behind the infamous “Like An Anime Fan On Prom Night” trailer for Mighty N.9, or the one that willfully decided to put into the world absolute underbaked crap like the legendary crapfest of Ride To Hell: Retribution, which was pushed out in silence, and without handing out review codes to anybody. I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.Īs in, they wanted to have it both ways, and despite copying some stuff from Dead Rising, sure as hell they didn’t manage to replicate the ability to balance campiness and serious horror stuff like the original Dead Rising, still a good example of how to make the two “tonal tigers” coexist in a convincing way, while Dead Island sits as the dunce capped student with the crayons in the brain. We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc. Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included). ![]() Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide. I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023.
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